Tuesday, May 21, 2013

Get Money From Taking Paid Survey


Before i knew it, i was getting 5 - 10 surveys invitations a day ...
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I'll show you places with hundreds of surveys available today that you can take right away!
 

 

Thanks for Read : Get Money From Taking Paid Survey

Earn Cash Money From Youtube

From: Julie Williams

Dear Opportunity Seeker,
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  • Join TubeLaunch and earn yourself a substantial income from home just by uploading videos to YouTube. Take advantage of the social boom that we are currently living in. 



Thanks for Read : Earn Cash Money From Youtube

Monday, May 20, 2013

10 iPhones Apps That Will Make You a Networking Star

Have some business travel planned? Get ready to put on a happy face, chat strangers up and expand your professional circle at the next conference or seminar. Here are some trusty iPhone apps to help you network.

Namerick
Nothing is more embarrassing than forgetting someone's name shortly after meeting them or after running into them repeatedly. Thankfully, there's a good app to solve this problem: Namerick ($.99). The app lets you quickly record a name and jot down notes about the person, such as what they're wearing, where and when you first met, and other identifiers. You can search names and notes to recall names, too.

Sonar
Pity the suffering introvert who stands alone in a room full of strangers. Where's a good wingman when you need one? Talk to me, Goose! Don't let this happen to you. Get Sonar (free), an app that helps you find friends nearby. When you find yourself alone, just fire up the app, sign in via Facebook or Foursquare, and see friends on your social networks (Facebook, LinkedIn, Twitter) who are physically around you.

Vivastream
One way to increase your chances of meeting like-minded people is through Vivastream (free) – a social platform for business professionals. Conferences can get very crowded, and Vivastream helps you filter and find people. Simply join the Vivastream network using your profile in LinkedIn. Pick tags that best reflect your interests and expertise. You'll be able to find people on Vivastream who are attending the event (even particular sessions) and have tags relevant to your own.

Custom Conference App
Chances are the conference you're attending has a custom built and branded iPhone app for attendees, perhaps powered by app developer DoubleDutch. Be sure to download this app before you go. It should have all the basic stuff: agenda, speaker bios, map, nearby restaurants, sponsors section, schedule planner and more. Don't be one of those "analog" guys carrying around a printed map in your back pocket.

Twitter
When meeting strangers, it's best to find common conversational ground. What are people talking about? If you're not on Twitter (free), you better get with it. Conferences almost always use Twitter hashtags, so you can search what attendees are tweeting about. This will give you a sense of the conference's main themes, which make great conversation starters. Some custom-conference apps also have a social stream for attendees only – another good place to get up to conversational speed.

LinkedIn
If you're a business professional not on the social network LinkedIn (free), then fuggedaboutit. A bunch of conference networking apps won't be enough to save you. LinkedIn has more than 200 million members, each with their work history, recommendations and business profile. It's the best way to grow your professional network and stay up-to-date on industry news and job openings. When you connect with people at conferences, they'll want to connect with you over LinkedIn, too.

CamCard
At a conference, it's all about swapping business cards. This meant inputting contact information into your address book when you got home. With CamCard (free), just snap a picture of the card and you're done. Sure, some iPhone business reader apps wirelessly link up phones, but that seems a little intimate for someone you just met. Besides, it's hard to refuse such a request. Just gimme your damn card. Similar business-card scanner apps include CardMunch (free) and WorldCard Mobile ($6.99).


Contxts
Another way to share contact information is electronically through apps like Contxts (free). Contxts, for instance, lets you share contact details quickly via text message, email or bump technology (which isn't supported on the iPhone). "The app is free, and not only makes networking easier, but brings it into the increasingly paperless 21st century, too," says a Longhorn Leads blog post entitled 10 of the Best iPhone Apps to Help You Network at a Conference.

How to Network
Despite all the app tools on your iPhone, business networking at conferences boils down to good people skills. Brush up on these skills by watching videos of experts giving networking tips on How to Network (free). There's a six-video chapter on networking at a conference with titles ranging from "Coffee: the Secret to Winning at Business Conferences" to "Why You Should Never Approach a Speaker After a Panel Discussion."

Junos Pulse
So what does your company do? This question will inevitably come up during a conversation at a conference. You need to have a short, entertaining and accurate answer. Even better, show them. Junos Pulse (free) allows you to connect to the corporate Juniper Networks SA Series SSL VPN gateway and gain access to business apps and data over your iPhone. "This free app is ideal for networking, as it allows you to show potential connections what your business is all about, rather than just telling them about it," says Longhorn Leads.

Thanks for Read : 10 iPhones Apps That Will Make You a Networking Star

Samsung Launches $800,000 App Contest for Galaxy S4

The company said entrants must make use of its "Smart Chord" interface for building peer-to-peer applications.

IDG News Service - Samsung will host a US$800,000 contest for developers that build apps for the Galaxy S4 using the company's peer-to-peer software interface.

The South Korean company said Monday entrants in its "Smart App Challenge 2013" must make use of the Samsung Chord SDK (software development kit). Chord is a software interface for creating wireless connections directly between Samsung smartphones, without the use of an online server or mobile phone network.

Samsung is marketing its peer-to-peer technology to end users as "Group Play," a service for multiplayer games or sharing music and photos among users of its phones and tablets. The company is the world's largest smartphone manufacturer but relies on Google's Android ecosystem for the bulk of its online offerings and apps, most of which also run on rival phones.

The company said apps in the contest will be judged on categories such as uniqueness, commercial potential, and design. Apps must be entered for consideration from June 20 to Aug. 31, and the judging will run through November.

In addition to the use of Chord, entries must be sold on the "Samsung Apps" marketplace and use Samsung's application programming interfaces (APIs) for in-app purchases and displaying advertisements.

The contest will have 10 overall winners, awarding $200,000 to one first-place winner, $100,000 each to three second-place winners, and $50,000 each to six developers that come in third. Winning apps will also be candidates for investments from Samsung's venture arm and be promoted through the company's online properties and press events.


This will be the second year for the contest. Last year's competition, for the larger Galaxy Note and Tab devices, was won by the "Gun & Blood" app, a shoot-em-up marketed by developer Feelingtouch with the description "Listen up man, it is time to kill all terrorists."

Chord is a Java-based API that attempts to make it easier for developers to implement the various aspects of peer-to-peer applications, including discovering nearby devices, messaging and file transfer.

Thanks for Read : Samsung Launches $800,000 App Contest for Galaxy S4

When Will Mobile Commerce Be Ready for Primetime? (Part - 2 end)

Who Pays and Who Assumes the Risk? 
Traditional payment methods--credit and debit cards and cash--have well-established infrastructures and risk models attached to them. If you want your transaction to be quick (and in some cases hard to trace), you pay in cash. Even though you're paying with what is essentially worthless paper, the paper gets its value from the Federal Reserve and the strength of the U.S. economy.

If you're buying something online and are worried about fraud, then you pay with a credit card. If anything goes wrong, the credit card provider steps in, and assuming you reported the problem in a timely fashion, you're only liable for $50.

"If the payment mechanism, mobile- or Web-funded, such as a pre-paid gift card, accepts any of the major credit cards, the same protections exist for the consumer," says Dan Dufault, executive vice president, Sales and Marketing at Merchant Warehouse, a provider of credit card processing and mobile payment solutions.

What if the m-payment, though, shows up on a cellular phone bill instead of a credit card bill? Dufault, for one, doesn't believe this will happen. "[Ultimately], the charges will appear on the credit card associated with that account and, as such, the same credit card protections will apply."

Dufault's point of view is probably the safe bet, but it's not a sure thing. Mcommerce doesn't necessarily have to evolve so that traditional card networks are in the middle of everything.

"Competing initiatives and objectives between emerging payment players (such as Google, Square and PayPal) and traditional constituents (banks, card networks and merchants) has slowed down advancement of mobile transactions," Signorini says. "Much posturing and saber-rattling is occurring, since much is at stake financially for all of these different market players."

According to Signorini, it's not just obvious players, like carriers, who could infringe on the turf of banks and credit card companies, but also major online companies and retailers as well. "Large merchants, such as Wal-Mart, 7-Eleven, and Target, have formed their own initiative (Merchant Exchange), in an effort to at least influence how the market evolves and ensure that their market heft is recognized by these other players," Signorini says.

The other thing that Square, PayPal and Google Wallet could do is drive down the processing fees that merchants pay. But that doesn't mean they'll end up making any money doing so.

"The processing of payments is a loss for Google Wallet. The company has said that they are not interested in becoming a bank," Dufault said. "Rather, Wallet is a great conduit for information and provides Google with a way to better deliver their ads to consumers."

Which points to the main theme often heard in mcommerce cirlces: In order to succeed, mcommerce should focus not on transactions, per se, but on customer engagement.

The Secret Sauce of the Mobile Channel: EngagementTry this some afternoon. Walk in to a Best Buy store, scrutinize some high-ticket item, such as a gigantic flat-screen TV, and then see what the nearby sales associates do. Chances are their already surly attitudes will become more so.

Why? Because Best Buy--and, to be fair, many retailers--are worried about something they call "showrooming," or consumers using their stores as a showroom floors to investigate products and then walking right back out to find a better price online.

Personally, I find this to phenomena to stem more from paranoia than anything. I mean, if I'm going to buy online anyway, why on earth would I subject myself to the torture of entering a Big Box store? If I don't like what arrives in the mail, I'll ship it back (on Amazon's dime) and try again. If I do enter a Big Box store, the only way I can justify the psychic pain is by walking out with some gadget I must absolutely have right this minute.


According to Andrew Schrage, co-founder of Money Crashers, a personal finance Website, Amazon continues to outperform mcommerce (and most Big Box stores) partially because it has done a better job of engaging customers. Whereas most mcommerce retailers are overly focused on price and rely too much on display ads, which typically aren't very user-friendly, Amazon offers up recommendations specific to you.

"Setting an affordable price is not the sole factor to drive sales and increase revenues--providing a more streamlined experience for the consumer is equally important. Businesses that can do this will be the ones at the forefront to overtake Amazon and other Web-based retailers," Schrage says.

Now, I should pause here to point out that not every Big Box retailer is succumbing to showrooming fears. Lowe's, for instance, is bullish on mobile.

"Lowe's built its mobile success from the inside out," says ForeSee's Feinberg. "They started using mobile devices to help sales associates become more knowledgeable, and they then moved forward to use mobile apps to make their customers more knowledgeable too."

In other words, the mobile channel can serve as an extension of the physical location. Perhaps, people do research first on their mobile phone, or they do research in the store itself, but if you engage customers while they are on their mobile devices, instead of ignoring or discouraging them, they will indeed be your customers and not someone else's.

"[At Lowe's] when someone without a lot of home improvement experience walks into the store, they feel like they're on equal footing with the sales staff," Feinberg says. "This is why Best Buy will continue to fail. Instead of worrying about showrooming, they should worry about the customer experience."
By Jeff Vance 
Jeff Vance is a freelance writer based in Santa Monica, Calif. Connect with him on Twitter @JWVance or by email at jeff@sandstormmedia.net.

Thanks for Read :  When Will Mobile Commerce Be Ready for Primetime? (Part - 2 end)

When Will Mobile Commerce Be Ready for Primetime? (Part - 1)

Mobile commerce has tons of potential, but like so many high-upside technology trends (smartphones, tablets, cloud computing, social media), paradigms don't change on overnight.

Today, the mcommerce success story is Asia. In many Asian countries, people have skipped right over the PC era to the smartphone and tablet one. Thus, any sort of e-commerce in Asia is by definition mcommerce.

Even in Asia, though, mcommerce success looks more like what we're all used to than anything revolutionary. Mainly, you can order things out of vending machines from your smartphone, or you can shop from your phone or tablet instead of from your PC.

Research by Neilson commissioned by PayPal found that both Singapore and Hong Kong are experiencing spikes in mcommerce, but when you drill into the details, mcommerce in Asia looks a heck of a lot like ecommerce in the U.S Which points to one of the reasons mcommerce is failing to deliver on its lofty promise: mcommerce is tracking too closely to its ecommerce ancestors.

"When retailers built their ecommerce sites, they did so without talking to customers," says Eric Feinberg, senior director, Mobile, Media and Entertainment for ForeSee, a marketing analytics firm. "As a result, mobile wasn't a factor when they built those sites out, which was a big mistake."

According to Feinberg, only a small percentage of ecommerce sites--or any Websites at all for that matter --are optimized for mobile. As a result, when consumers visit a site and find it to be, say, a Flash-heavy pig, they'll bail before the page is even finished loading.

"Transactions over mobile can take longer than over broadband Internet," says Dave Berg, Senior Director of Product Management for Shunra Software, an application performance monitoring company. "Slow or under-performing apps, even if they do not slow the entire system down, will result in reduced sales and unhappy customers."

According to Berg, a performance delay of 250 milliseconds is perceptible to a consumer and a delay of less than half a second will cause a consumer to select one mcommerce site over another. After three seconds, 40 percent of users will abandon a mobile site if it has not loaded. After 10 seconds, 60 percent of mobile users will not only abandon that site or app, but also never return to it again.

"One bad performance experience and the mobile user has left your business for the competition," Berg says.


Mobile POS Systems Provide a Bridge
Those who believe that mcommerce is indeed living up to expectations will point to things like Square and payvia. These solutions allow small businesses to turn their smartphones or tablets into mobile point-of-sale (POS) solutions, giving Mom-and-Pop stores the ability to accept credit card payments without investing in expensive hardware and service agreements. Related: Square Launches Support for Customer Loyalty ProgramsRelated: How a Mobile Payment Service Can Grow Your Business

Obviously, this means that the transaction, other than the actual credit card processing, still happens the old-fashioned way, by physically visiting a store or calling in an order. This isn't a knock against Square, payvia and the like, rather it points out that there are new opportunities for mcommerce that aren't being realized.

"If a brand fails to establish a reason for a consumer to engage at the point of sale, and doesn't make the actual transaction so simple they don't even notice it's happening (think Starbucks' plans for Square), the technology infrastructure to support mobile transactions is null and void," says Gene Signorini, vice president, Mobile Insights at Mobiquity, a professional services firm that focuses on enterprise mobility.

Thanks for Read :  When Will Mobile Commerce Be Ready for Primetime? (Part - 1)

In e-Book Case, Apple Says Publishers had already Taken Measures to Counter Amazon

Apple said it did not enter into or facilitate a conspiracy to eliminate price competition or raise prices in the e-book industry.

IDG News Service - Concerned about Amazon.com's low pricing of e-books, publishers had taken measures as early as 2009 such as "windowing," a practice of delaying e-book releases to benefit sales of hardcover editions, Apple said in a filing in an e-book price-fixing lawsuit.

The U.S. Department of Justice in an antitrust lawsuit in April last year alleged that Apple and five publishers had conspired to raise e-book prices.

The publishers had also pursued in 2009 an agency model to sell e-books where the publisher would set the price or a price range for each e-book and the retailer, acting as an agent, would receive a commission on each e-book sale, and also discussed raising wholesale prices of e-books, Apple said in the filing before the U.S. District Court for the Southern District of New York.

Into this environment, Apple stepped in to negotiate with publishers to set up its own iBooks e-book store. It favored an agency model that gave it 30 percent commission, as the agency model had helped the company in its App Store, where the developer fixed the consumer price.

Apple engaged in "individual, one-on-one, and at times contentious negotiations" over the draft contracts with each publisher throughout January 2010, it said in the filing.

Hachette, for example, resisted Apple's across-the-board prohibition on windowing. Hachette believed that it was important to retain all of its available tools to respond to the changing market conditions, including the ability to window, according to Apple's filing.

Apple had just over two weeks until former CEO Steve Jobs publically unveiled the iPad on Jan. 27, 2010 to complete its initial content deals. By Jan. 22, four major publishers--Hachette, Macmillan, Penguin, and Simon & Schuster--had separately agreed to Apple's terms.

Random House, which joined Apple's e-book store one year later, in February 2011, had objected to the agency agreement in January 2010, while HarperCollins also objected to many of Apple's terms including 30 percent agency commission, believing it too high, according to the filing.

Apple did not enter into or facilitate a conspiracy to eliminate price competition or raise prices in the e-book industry, the company said in the filing made public on the court website on Tuesday.

After the lawsuit was filed, Apple learned for the first time about allegations relating to various publisher meetings, phone calls, and dinners, it added.


Apple and the five publishers were accused of working together to raise prices of e-books, in retaliation for competitor Amazon.com pricing most e-books at US$9.99 beginning in late 2007.

Defendants exercised their market power when they collectively increased the average price of trade e-books, DOJ said in a filing on Tuesday. Average prices of trade e-books sold by the defending publishers increased by 18.6 percent at Amazon and by 19.9 percent at Barnes & Noble through the transition to agency.

Apple counters that trade e-book prices came down after the agreements with the publishers. "The average retail price of e-books in the alleged relevant market, trade e-books, has decreased since the implementation of Apple's first agency agreements on April 1, 2010," it said in its filing.

The publishers who are defendants in the case have since settled with the DOJ.
By: John Ribeiro
John Ribeiro covers outsourcing and general technology breaking news from India for The IDG News Service. Follow John on Twitter at @Johnribeiro. John's e-mail address is john_ribeiro@idg.com

Thanks for Read :  In e-Book Case, Apple Says Publishers had already Taken Measures to Counter Amazon

Yahoo to acquire Tumblr for About $1.1 Billion

IDG News Service - Yahoo will acquire blogging site Tumblr for approximately $1.1 billion, the companies confirmed Monday.

Tumblr will be independently operated as a separate business, with David Karp remaining CEO. The service will continue to be developed separately "with the same Tumblr irreverence, wit, and commitment to empower creators," according to the announcement from the companies.

The deal was reported over the weekend by the Wall Street Journal.

Tumblr brings 50 billion blog posts to Yahoo's media network and search services, and the two companies will work to develop advertising opportunities, they said.





Monday, May 13, 2013

Make You Money with iPhone Apps (Part - 2 end)

Money Back From Shopkick
You want a new flat screen TV but you have a dilemma: it's about $200 more than you can really afford to pay. Now, in most cases, the sensible option would be to put off your purchase until you have more money. This is where Shopkick comes to the rescue with a massive selection of incentives.

This app, which is also available for Android devices, gives you incentives; “kicks”. Every time you you check in at a specific shop, scan or purchase an item you are rewarded with a kick. These kicks can then be exchange for discounts that are sent out by participating retailers. And if that wasn't enough, you can earn extra kicks from referring friends - the Shopkicks app can send messages to your contact list or connect to your Facebook account (if you allow it).

Breaking Into Advertising With Jingit
Let's be fair and admit that, in the grand scheme of life, we're all a little bit lazy. Sure, there's nothing wrong with kicking back and doing nothing every once in a while. But we're always being told that you don't get money for nothing. Well, not unless you're using Jingit.

Jingit is very simple and very effective - simply sign up using your Facebook account. Your profile page will then be used as a kind of digital billboard (Jingit is a paid advertising platform). Don't panic - your profile page isn't going to be littered with hideous banner ads - it's a lot more subtle than that. In return for renting space on your profile page you'll get paid. The amount you get varies depending on how many people click on the ads, but the result is the same - money for nothing.

iPinion Wants Your Opinions
Unless you can work for 24 hours a days, 7 days a week solid, then taking surveys isn't going to make you rich. But, sometimes, it's not just about the money. Some of us have an opinion that we want everyone to hear (helping protect fellow shoppers from buying overpriced junk is one of the simplest ways we can help each other out).

Like survey.com, iPinion is a paid survey app. Every time you complete a survey you will be awarded credits. These can then be redeemed for gifts cards or cash. Like survey.com, you can complete a survey any time - even when you're standing in line waiting to pay. In effect, you're giving almost real time feedback.

This is only a very small selection of smartphone tools that can be used to increase your bank balance. There are more out there and every day sees another being launched. Sure, they're not going to make you rich. But, at a time where we are all having to tighten our purse strings and be ever-conscious of our lifestyle budget, a little extra cash always seems welcome.
Written by James Redden - Visit Calculator Site

Make You Money with iPhone Apps (Part - 1)

Over the past 6 years, smartphones have seen a rapid rise in popularity. Companies such as Nokia, unable to cope with the rise of handsets such as the iPhone, have seen a steady decrease in sales of traditional cell phones.

Every month, a new handset crashes through into market place promising eager fans an ever increasing slew of features to help make our lives easier. Every vendor has its own app store that allows owners to download the latest, greatest add-ons. But there's a common theme - most of these mobile applications have been created with the sole intention of making its developer money.

So what about you? Have you ever wondered if there was a way to make some easy cash without learning the art of development? If so, then maybe it's time to start looking at apps that can actually make YOU some money; apps like these...

Paid To Take Surveys
Back in the mists of time, long before smartphones appeared, market research was a drawn out, tedious task. Sure, you got paid for taking part in a survey but the process was far from simple and you normally had to wait what seemed like an age to be paid. Good bye bad old days, hello survey.com.

In the early days, this app was pretty limited but, more recently, there's been an explosion of companies wanting to find out what their customers think of goods and services provided. There is a payment threshold of $7.50 and you're normally paid within two days of completing a survey. Money is sent via Paypal which makes survey.com a fast and efficient way of making some easy money.


Social Love With Wikets
The world has gone social media mad. Seen something that makes you smile? Then make sure you 'Like' it on Facebook. Found an interesting snippet of thought-provoking conversation? Well, don't forget to retweet it on Twitter. Social sharing is making ever deeper inroads into our lives.

Here comes Wikets, an app that can earn you money every time you vote up a product that other people have recommended. Simply voting for the goods you like can earn you a $15 Amazon gift card. That's pretty impressive for simply telling people what you like. One of the really nice features of Wikets is that it lets you know about products that you may not have heard of before. The voting mechanism is actually a really good indicator of the quality of what you're buying.

Written by James Redden - Visit Calculator Site

Wednesday, May 8, 2013

History of the iPhone (Part - 2 end)

On July 11, 2008, Apple released the iPhone 3G in twenty-two countries, including the original six. Apple released the iPhone 3G in upwards of eighty countries and territories. Apple announced the iPhone 3GS on June 8, 2009, along with plans to release it later in June, July, and August, starting with the US, Canada and major European countries on June 19. Many would-be users objected to the iPhone's cost, and 40% of users have household incomes over US$100,000.

The back of the original 1st generation iPhone was made of aluminum with a black plastic accent. The iPhone 3G and 3GS feature a full plastic back to increase the strength of the GSM signal. The iPhone 3G was available in an 8 GB black model, or a black or white option for the 16 GB model. The iPhone 3GS was available in both colors, regardless of storage capacity.

The iPhone 4 has an aluminosilicate glass front and back with a stainless steel edge that serves as the antennas. It was at first available in black; the white version was announced, but not released until April 2011, 10 months later.

The iPhone has garnered positive reviews from such critics as David Pogue and Walt Mossberg. The iPhone attracts users of all ages, and besides consumer use, the iPhone has also been adopted for business purposes. Users of the iPhone 4 reported dropped/disconnected telephone calls when holding their phones in a certain way. This became known as antennagate.

On January 11, 2011, Verizon announced during a media event that it had reached an agreement with Apple and would begin selling a CDMA2000 iPhone 4. Verizon said it would be available for pre-order on February 3, with a release set for February 10. In February 2011, the Verizon iPhone accounted for 4.5% of all iPhone ad impressions[vague] in the US on Millennial Media's mobile ad network.

From 2007 to 2011, Apple spent $647 million on advertising for the iPhone in the US. On Tuesday, September 27, Apple sent invitations for a press event to be held October 4, 2011, at 10:00 am at the Cupertino Headquarters to announce details of the next generation iPhone, which turned out to be iPhone 4S. Over 1 million 4S models were sold in the first 24 hours after its release in October 2011. Due to large volumes of the iPhone being manufactured and its high selling price, Apple became the largest mobile handset vendor in the world by revenue, in 2011, surpassing long-time leader Nokia. American carrier C Spire Wireless announced that it would be carrying the iPhone 4S on October 19, 2011.

In January 2012, Apple reported its best quarterly earnings ever, with 53% of its revenue coming from the sale of 37 million iPhones, at an average selling price of nearly $660. The average selling price has remained fairly constant for most of the phones lifespan, hovering between $622 and $660. The production price of the iPhone 4S was estimated by IHS iSuppli, in October 2011, to be $188, $207 and $245, for the 16GB, 32GB and 64GB models, respectively. Labor costs are estimated at between $12.5 and $30 per unit, with workers on the iPhone assembly line making $1.78 an hour.


In February 2012, ComScore reported that 12.4% of US mobile subscribers use an iPhone. Approximately 6.4 million iPhones are active in the US alone.

On September 12, 2012, Apple announced the iPhone 5. It has a 4-inch display, up from its predecessors' 3.5-inch screen. The device comes with the same 326 pixels per inch found in the iPhone 4 and 4S. The iPhone 5 has the soc A6 processor, the chip is 22% smaller than the iPhone 4S' A5 and is twice as fast, doubling the graphics performance of its predecessor. The device is 18% thinner than the iPhone 4S, measuring 7.6mm, and is 20% lighter at 112 grams. (wikipedia.org)

Thanks for Read :  History of the iPhone (Part - 2 end)

History of the iPhone (Part - 1)

Development of what was to become the iPhone began in 2004, when Apple started to gather a team of 1000 employees to work on the highly confidential "Project Purple", including Sir Jonathan Ive, the designer behind the iPhone. Apple CEO Steve Jobs steered the original focus away from a tablet, like the iPad, and towards a phone. Apple created the device during a secretive collaboration with AT&T Mobility—Cingular Wireless at the time—at an estimated development cost of US$150 million over thirty months.

Apple rejected the "design by committee" approach that had yielded the Motorola ROKR E1, a largely unsuccessful collaboration with Motorola. Instead, Cingular gave Apple the liberty to develop the iPhone's hardware and software in-house and even paid Apple a fraction of its monthly service revenue (until the iPhone 3G), in exchange for four years of exclusive US sales, until 2011.

Jobs unveiled the iPhone to the public on January 9, 2007, at the Macworld 2007 convention at the Moscone Center in San Francisco. The two initial models, a 4 GB model priced at US$ 499 and a 8 GB model at US$ 599, went on sale in the United States on June 29, 2007, at 6:00 pm local time, while hundreds of customers lined up outside the stores nationwide. The passionate reaction to the launch of the iPhone resulted in sections of the media dubbing it the 'Jesus phone'. The 1st generation iPhone was made available in the UK, France, and Germany in November 2007, and Ireland and Austria in the spring of 2008.

Before the release of the iPhone, handset manufacturers such as Nokia and Motorola were enjoying record sales of cell phones based more on fashion and brand rather than technological innovation.  The iPhone however fundamentally changed the industry, with Steve Jobs proclaiming in 2007 that "the phone was not just a communication tool but a way of life". The dominant mobile operating systems at the time such as Symbian, BlackBerry OS, and Windows Mobile were not designed to handle additional tasks beyond communication and basic functions; iPhone OS (renamed iOS in 2010) was designed as a robust OS with capabilities such as multitasking and graphics in order to meet future consumer demands.

These operating systems never focused on applications and developers, and due to infighting among manufacturers as well as the complex bureaucracy and bloatness of the OS, they never developed a thriving ecosystem like Apple's App Store or Android's Google Play. Rival manufacturers have been forced to spend more on software and development costs in order to catch up to the iPhone. The iPhone's success has led to a demise in high-end fashion phones and business-oriented smartphones such as Vertu and BlackBerry, respectively. (wikipedia.org)


iPhone Review

The iPhone is a line of smartphones designed and marketed by Apple Inc. It runs Apple's iOS mobile operating system, known as the "iPhone OS" until June 2010, with the release of iOS 4. The first generation iPhone was released on June 29, 2007; the most recent iPhone, the sixth-generation iPhone 5, on September 21, 2012. The user interface is built around the device's multi-touch screen, including a virtual keyboard. The iPhone has Wi-Fi and cellular connectivity (2G, 3G, 4G, and LTE).

An iPhone can shoot video (though this was not a standard feature until the iPhone 3GS), take photos, play music, send and receive email, browse the web, send texts, and receive visual voicemail. Other functions—games, reference, GPS navigation, social networking, etc.—can be enabled by downloading apps; as of 2012, the App Store offered more than 775,000 apps by Apple and third parties.

There are six generations of iPhone models, each accompanied by one of the six major releases of iOS. The original 1st generation iPhone was a GSM phone, and established design precedents, such as a button placement that has persisted through all models and a screen size maintained until the launch of the iPhone 5 in 2012. The iPhone 3G added 3G cellular network capabilities and A-GPS location. The iPhone 3GS added a faster processor and a higher-resolution camera that could record video at 480p. The iPhone 4 featured a higher-resolution 960 × 640 "retina display", a VGA front-facing camera for video calling and other apps, and a 5-megapixel rear-facing camera with 720p video capture. The iPhone 4S upgrades to an 8-megapixel camera with 1080p video recording, a dual-core processor, and a natural language voice control system called Siri. iPhone 5 features the new A6 processor, increases the size of the Retina display to 4 inches, and replaces the 30-pin connector with an all-digital Lightning connector.

The resounding sales of the iPhone have been credited with reshaping the smartphone industry and helping make Apple one of the world's most valuable publicly trading companies in 2011–12. However, there has been criticism of the company's outsourcing and move of jobs from the US to China. Apple and its manufacturing contractor Foxconn have received criticism due to poor working conditions at the assembly plant in China. (wikipedia.org)


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